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Laws of UX

7 resources from Laws of UX we point founders to, and the questions each answers.

✍️ Essay
✓ Link checked Free Beginner

Why we picked it This is the one principle that answers your worry head on: users spend most of their time on other apps, so they expect yours to work the way those do. It names why familiarity is a feature, not laziness, and where the mental models your users already carry come from. Treat it as the case for copying on purpose, then read the counterpoint below for where copying stops paying off.

Jakob's Law

From Laws of UX by Jon Yablonski (principle by Jakob Nielsen) 5 min read

  • Users build expectations from every other app they use, then bring those expectations to yours, so matching known patterns lowers the effort to learn your product.
  • Copying a convention is not unoriginal, it frees the user to focus on the task instead of decoding your interface.
  • The familiarity that helps is external consistency (matching the wider category), not just internal consistency inside your own app.
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📄 Article
✓ Link checked Free Intermediate

Why we picked it This is the honest counterweight to just copying everything: it lays out exactly when breaking a convention earns its keep and when it only costs you. The author draws the line with concrete cases (Arc's sidebar, Perplexity's answer-first search) so you can tell a purposeful difference from a random one. Read it as the boundary on copying, so your product stays learnable where it should and distinct where it matters.

Familiar vs Novel

From Laws of UX by Jon Yablonski 8 min read

  • Copy the plumbing (navigation, forms, checkout) where users just want to get through, and save novelty for the one or two moments that are your actual edge.
  • Novelty only pays when it makes an action faster, clearer, or more memorable, not when it is different for its own sake.
  • Any deviation from a convention needs real user testing behind it, because a surprising pattern quietly costs trust when it has no payoff.
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🛠️ Tool
✓ Link checked Free Beginner

Why we picked it A crisp reference on the research finding that people perceive attractive products as more usable and forgive their small flaws. It explains, with the original ATM study, why looking polished actually buys you trust and patience from users. The wider Laws of UX site is a fast reference library of the psychology behind why design works, worth bookmarking.

Aesthetic-Usability Effect

From Laws of UX by Jon Yablonski 5 min read plus reference library

  • People rate attractive designs as easier to use, even when they are not
  • A polished look buys goodwill and tolerance for minor issues
  • Visual quality directly shapes how much users trust you
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📖 Book
✓ Link checked Paid Beginner

Why we picked it The book behind the site, and worth it if you want the reasoning, not just the rules. Yablonski walks through familiar apps and shows exactly how Hick's, Fitts's, Jakob's, and a handful of others shaped them. Short enough to finish in a weekend and give you a real mental model instead of a list to memorize.

Laws of UX: Using Psychology to Design Better Products and Services

From Laws of UX by Jon Yablonski Approx. 150 pages

  • Real app teardowns show each law in the wild
  • Covers the ethics of using psychology, not just the tactics
  • A weekend read that upgrades how you look at any interface
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📄 Article
✓ Link checked Free Beginner

Why we picked it The rule behind trimming your onboarding, your pricing tiers, and your menus. More choices mean slower decisions, so this card shows you where to cut and where to group. Useful the next time a screen feels heavy and you cannot say why.

Hick's Law

From Laws of UX by Jon Yablonski 5 min read

  • Decision time grows with the number of options
  • Group and chunk choices instead of listing them flat
  • Hide advanced options until a user actually needs them
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📄 Article
✓ Link checked Free Beginner

Why we picked it Why your primary button should be big and easy to reach, especially on mobile. The time to hit a target depends on its size and distance, which directly shapes where you place the main action on a screen. Read it before you shrink a call to action to make room for something else.

Fitts's Law

From Laws of UX by Jon Yablonski 5 min read

  • Bigger, closer targets are faster and easier to tap
  • Put the main action where the thumb naturally rests
  • Small or crowded buttons cost you taps and cause errors
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📄 Article
✓ Link checked Free Beginner

Why we picked it The chunking principle that keeps forms and dashboards from overwhelming people. Working memory is limited, so you group information into digestible units rather than one long wall. It also corrects the common myth that you must cap navigation at seven items.

Miller's Law

From Laws of UX by Jon Yablonski 5 min read

  • People hold only a few chunks in mind at once
  • Break long forms and lists into labeled groups
  • The famous seven item rule is widely misapplied
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