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What are the psychology 'laws' behind good UX?

The short answer

A handful do most of the work: Hick's Law (fewer choices, faster decisions), Fitts's Law (make important targets big and close), and Jakob's Law (users expect your product to work like the ones they already use). Laws of UX collects them in a scannable reference. Don't be original where users expect familiarity.

Go deeper, your way

19 hand-picked resources, 19 link-checked. Pick how you want to dig in.

▶️ Video
✓ Link checked Free Beginner

Why we picked it A two minute explanation of one of the most practical rules for founders: users spend nearly all their time on other apps, so they expect yours to work the same way. This is your best defense against a designer or founder who wants to be clever with novel navigation. Familiar is usually the right call.

Jakob's Law of Internet User Experience (video)

On Nielsen Norman Group by Jakob Nielsen 2 min

  • Users bring habits from every other product they use
  • Novel patterns cost users effort they did not agree to spend
  • Follow conventions unless breaking them is clearly worth it
Open nngroup.com
▶️ Video
✓ Link checked Free Beginner

Why we picked it A short, practical take on when a long menu is actually fine. Hick's Law does not mean fewer items is always better, and this clip shows how grouping and clear labels keep a long list usable. Watch it before you gut a navigation just because it looks long.

Hick's Law: Designing Long Menu Lists

On Nielsen Norman Group by Katie Sherwin 3 min video

  • Long menus work when they are grouped and labeled well
  • Cutting options is not always the right fix
  • Chunking beats hiding for content people scan
Open nngroup.com
▶️ Video
✓ Link checked Free Beginner

Why we picked it A recorded talk version of the whole framework if you absorb ideas better by listening. Yablonski connects the individual laws into a way of thinking, with visuals from real products. A solid single sitting introduction to share with a cofounder or early designer.

Laws of UX: Using Psychology to Design Better Products and Services (talk)

On YouTube by Jon Yablonski Approx. 40 min video

  • The full framework explained in one talk
  • Visual examples from products you already use
  • A shareable intro for non designers on the team
Watch on YouTube youtube.com
📄 Article
✓ Link checked Free Beginner

Why we picked it A crisp, visual reference of the psychology principles behind good UX, perfect for a founder who wants the 'why' without a design degree. Bookmark it and consult it while you build.

Laws of UX

From lawsofux.com by Jon Yablonski reference site

  • Hick's Law, more choices increase decision time; reduce options.
  • Fitts's Law, make important targets large and close.
  • Jakob's Law, users expect your product to work like the ones they already use.
Open lawsofux.com
📖 Book
✓ Link checked Paid Beginner

Why we picked it The book behind the site, and worth it if you want the reasoning, not just the rules. Yablonski walks through familiar apps and shows exactly how Hick's, Fitts's, Jakob's, and a handful of others shaped them. Short enough to finish in a weekend and give you a real mental model instead of a list to memorize.

Laws of UX: Using Psychology to Design Better Products and Services

From Laws of UX by Jon Yablonski Approx. 150 pages

  • Real app teardowns show each law in the wild
  • Covers the ethics of using psychology, not just the tactics
  • A weekend read that upgrades how you look at any interface
Open lawsofux.com
✍️ Essay
✓ Link checked Free Beginner

Why we picked it This is the one principle that answers your worry head on: users spend most of their time on other apps, so they expect yours to work the way those do. It names why familiarity is a feature, not laziness, and where the mental models your users already carry come from. Treat it as the case for copying on purpose, then read the counterpoint below for where copying stops paying off.

Jakob's Law

From Laws of UX by Jon Yablonski (principle by Jakob Nielsen) 5 min read

  • Users build expectations from every other app they use, then bring those expectations to yours, so matching known patterns lowers the effort to learn your product.
  • Copying a convention is not unoriginal, it frees the user to focus on the task instead of decoding your interface.
  • The familiarity that helps is external consistency (matching the wider category), not just internal consistency inside your own app.
Open lawsofux.com
📄 Article
✓ Link checked Free Beginner

Why we picked it The rule behind trimming your onboarding, your pricing tiers, and your menus. More choices mean slower decisions, so this card shows you where to cut and where to group. Useful the next time a screen feels heavy and you cannot say why.

Hick's Law

From Laws of UX by Jon Yablonski 5 min read

  • Decision time grows with the number of options
  • Group and chunk choices instead of listing them flat
  • Hide advanced options until a user actually needs them
Open lawsofux.com
📄 Article
✓ Link checked Free Beginner

Why we picked it Why your primary button should be big and easy to reach, especially on mobile. The time to hit a target depends on its size and distance, which directly shapes where you place the main action on a screen. Read it before you shrink a call to action to make room for something else.

Fitts's Law

From Laws of UX by Jon Yablonski 5 min read

  • Bigger, closer targets are faster and easier to tap
  • Put the main action where the thumb naturally rests
  • Small or crowded buttons cost you taps and cause errors
Open lawsofux.com
📄 Article
✓ Link checked Free Beginner

Why we picked it The chunking principle that keeps forms and dashboards from overwhelming people. Working memory is limited, so you group information into digestible units rather than one long wall. It also corrects the common myth that you must cap navigation at seven items.

Miller's Law

From Laws of UX by Jon Yablonski 5 min read

  • People hold only a few chunks in mind at once
  • Break long forms and lists into labeled groups
  • The famous seven item rule is widely misapplied
Open lawsofux.com
📄 Article
✓ Link checked Free Intermediate

Why we picked it The deeper, research backed treatment from the field's most trusted usability lab. It explains the actual mechanics of target size and distance, then turns them into concrete rules for buttons, edges, and corners. Read this when you want more than a one card summary and are making real layout calls.

Fitts's Law and Its Applications in UX

From Nielsen Norman Group by Raluca Budiu 12 min read

  • Screen edges and corners are the fastest targets to hit
  • Group related controls to shorten travel between them
  • Backed by decades of usability research, not opinion
Open nngroup.com
📄 Article
✓ Link checked Free Intermediate

Why we picked it Users judge attractive products as more usable, which is why polish matters and also why it can hide real problems. As a founder this cuts both ways: a clean look buys goodwill, but it can mask issues that surface once users hit a real task. Read it so you know when to trust a good looking demo and when not to.

The Aesthetic-Usability Effect

From Nielsen Norman Group by Kate Moran 8 min read

  • People perceive attractive interfaces as easier to use
  • A pretty design forgives small usability flaws but not large ones
  • Good looks can hide problems during your own testing
Open nngroup.com
📄 Article
✓ Link checked Free Intermediate

Why we picked it A curated map of the psychology that underpins these laws, with links to go deeper on each. Rather than one principle, it connects memory, attention, decision making, and mental models into a coherent picture. Use it as a syllabus once the single law cards leave you wanting the why.

Psychology for UX: Study Guide

From Nielsen Norman Group by Tanner Kohler 10 min read

  • Organizes the core psychology behind UX in one place
  • Links out to focused pieces on each concept
  • A structured path beyond isolated law cards
Open nngroup.com
📄 Article
✓ Link checked Free Beginner

Why we picked it A clear, example rich walkthrough of Hick's Law with the history and the practical moves side by side. It shows how to figure out which functions to offer at each step so users are guided, not flooded. Good if you want a fuller narrative than a summary card.

Hick's Law: Making the Choice Easier for Users

From Interaction Design Foundation by Mads Soegaard 8 min read

  • Traces the law from its 1950s origin to today's screens
  • Shows how to prioritize functions step by step
  • Explains what over choice does to a hesitant user
Open interaction-design.org
📄 Article
✓ Link checked Free Beginner

Why we picked it A hands on explainer of how size and distance shape whether a control feels easy or fiddly. It uses concrete UI examples, including why pie and radial menus can beat long lists. Read it when you are placing and sizing the buttons that matter most.

Fitts's Law: The Importance of Size and Distance in UI Design

From Interaction Design Foundation by Interaction Design Foundation 8 min read

  • Size and distance together decide how fast a target is hit
  • Concrete UI examples, including menu layout tradeoffs
  • Directly informs where your primary action should sit
Open interaction-design.org
📖 Book
✓ Link checked Paid Beginner

Why we picked it The most accessible, practical intro to usability ever written, you can read it in a weekend and immediately fix your product. The definition of 'make it obvious, not clever.'

Don't Make Me Think, Revisited

From sensible.com by Steve Krug ~200 pages

  • Self-evident design is the goal, kill anything that adds thinking.
  • Users satisfice: they scan and click the first reasonable option.
  • Cheap, frequent usability testing beats large formal studies.
Open sensible.com
📖 Book
✓ Link checked Paid Beginner

Why we picked it The foundational text on human-centered design that every product person should read once. It rewires how you see every product, including your own.

The Design of Everyday Things

From jnd.org / Basic Books by Don Norman ~350 pages

  • Make affordances and signifiers obvious, users shouldn't guess.
  • Give clear, immediate feedback for every action.
  • Design out errors rather than blaming users ('human error' is usually design error).
Open jnd.org
✍️ Essay
✓ Link checked Free Beginner

Why we picked it The law in the author's own words, with the reasoning and the stakes spelled out. Nielsen explains why users transfer expectations across sites and what it costs you to fight that. Read the primary source once so you understand the idea, not just the slogan.

Jakob's Law of the Internet User Experience

From Jakob Nielsen (Substack) by Jakob Nielsen 7 min read

  • The principle direct from the person who named it
  • Explains why users transfer habits between products
  • Makes the real cost of ignoring conventions concrete
Open jakobnielsenphd.substack.com
📄 Article
✓ Link checked India Free Beginner

Why we picked it A clear Hick's Law primer from one of India's established design studios, so the framing sits close to home. It lays out four practical moves: simplify navigation, group information, prioritize actions, and reveal progressively. A grounded read if you want the principle without Western only examples.

Understanding Hick's Law and Its Application in UX Design

From Think Design (India) by Stuti Mazumdar 7 min read

  • Four concrete tactics you can apply to a screen today
  • Written by a long running India based design practice
  • Balances simplicity against familiarity and context
Open think.design
🛠️ Tool
✓ Link checked Freemium Beginner

Why we picked it A searchable library of the biases and principles behind user behavior, each with a short example. It goes wider than the core laws into things like anchoring and the peak end rule that shape conversion. Keep it open as a checklist when you are refining a signup or pricing flow.

106 Cognitive Biases and Principles That Affect Your UX

From Growth.Design by Growth.Design Browse as needed

  • Over 100 principles, each with a concrete UI example
  • Filterable, so you can pull the few relevant to a screen
  • Bridges pure UX laws and growth and conversion decisions
Open growth.design

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