This is GPT-6 Astra.
Anything you can do on a computer, Astra can do for you. Fast.
A macOS simulator written in 75 minutes. An old drawing of a steam train rebuilt in Blender as 3,295 editable objects. A game that took one prompt. We are collecting the best of it here, each in the builder's own words. Nobody in these bylines is on eChai, and every post links back to where it was written.
OpenAI released GPT-6 Astra on 3 September, and the capability it leads with is the computer rather than the chat window: filling in online forms, updating records in a CRM, organising a calendar, running research and drafting it into your email or document editor, building a site and then checking the features on it work. The speed claim in the post has numbers behind it in OpenAI's own write-up, 72.6% on OSWorld 2.0 at around 40 minutes a task against GPT-5.6 Sol's 65.7% at around 75, and 1.9x faster completion on Mind2Web once the updated Codex harness is counted. It reaches a limited set of organisations first and Plus, Pro, Business and Enterprise over the coming days, with the API at $10 per million input tokens and $50 per million output, and a Fast mode at twice that price for up to twice the speed. One line matters if you are building on it: OpenAI says Astra meets the Critical cybersecurity threshold in its own Preparedness Framework, so it ships with checks that can pause a task in ChatGPT or Codex and stop it outright in the API, and it will refuse work like writing proof-of-concept exploits until access is widened. A lot of the founders on eChai run their week through a browser and a spreadsheet, which is the work this is pointed at.
This is GPT-6 Astra.
Anything you can do on a computer, Astra can do for you. Fast.
The output is 3,295 separate editable objects rather than one baked mesh, which is the difference between a picture of a model and a file somebody can work in.
So how good really is GPT-6 Astra at 3D modeling?
I took an old drawing of a steam train, gave it to Astra to reconstruct it in Blender. After few minutes it crafted 3,295 fully editable detailed objects with beautiful geometry. You can obviously tell it how detailed or simplified you want it.
Theo is answering everyone who asked for the prompt and harness behind a game he made in one shot. The answer is four steps, and there is no harness.
People keep asking for the prompt, harness, and other things I used to make this come out so good. You're all overthinking it.
1. Install Blender
2. Open Codex app
3. Paste prompt
4. Game appears in 30 minutes to 2 hours
Just had a new holy shit moment with GPT-6 Astra...
Asked it to setup the vid I just recorded in Final Cut (import clips, color grading, sync clips, etc.) to get ready to edit
Hadn't actually watched it work like this live before, below is the live reaction from me + my editor
Matt Shumer was CEO of HyperWrite and backs AI companies including Groq and OpenRouter. The day before this he posted a video of a Manhattan in Unreal Engine that he says GPT-6 Astra built street by street over a week, and this post is his answer to everyone asking how. What he describes is one agent managing a second through a phased checklist, and every part of it is prompting and configuration rather than a new tool.
A lot of people are asking how I pulled off these super long-horizon builds with Astra.
Astra is extremely powerful, but by default it struggled with a task this difficult. I tested a bunch of approaches to get past this, and the one I landed on is something I'm calling the Manager Loop.
It's basically a couple of tricks we used to use with much less capable models a couple of years ago, with a few new ideas layered on top. Turns out that when you put those together and apply them to Astra, its ability to do extremely difficult long-horizon tasks goes up dramatically.
Here's how it works:
1. Launch an agent (I'm calling this one the "manager"). Chat with it about what you want to get done, and have it build a massive checklist of to-dos, then break that checklist into phases.
2. The manager then spawns a second Codex agent in a separate thread (the "implementer"). The two agents can message each other.
3. Put the manager in /goal mode, and tell it to run each phase on the implementer in /goal mode.
4. The manager messages the implementer: "/goal Complete phase one completely, extremely well." The implementer doesn't stop until that phase is done, then messages the manager back. The manager tells it to start phase two. They repeat until every phase is finished, completely autonomously.
Why I think this works: over a long-horizon task, Astra tends to asymptote. It gets way further than previous models, but at a certain point it kind of just stops improving against the goal as quickly as it did before. It gets stuck in the minutiae, focusing way too much on small details, and overall progress stalls. The Manager Loop forces it to work piecemeal, one phase at a time. It's essentially how a human would steer a model, except the model is doing the steering for me.
That's actually how this started. I was having the model write the checklist and break it into phases, and then I was doing the manager's job by hand. At some point I thought, "Wait, why can't I just get a separate AI to do this?" That's what unlocked full autonomy, which is super useful.
A wording detail that seemed to matter: I ask for each phase to be done "extremely well," not "perfectly." Maybe I'm reading too much into it, but asking for "perfect" sent the model right back into the minutiae. "Extremely well" implies it's allowed to move on once it's good enough, and that worked better in my testing.
One more trick that I think helps (this one is more of a hunch, but it was useful for me): have the implementer build a simple HTML page with the full checklist on it. The implementer checks boxes off as it goes and updates a counter, and the page has a chart of # of boxes ticked over time.
Obviously the boxes aren't all equal, but it forces the model to notice things like "I haven't made progress in a while, time to move on." You can even put this in the prompt directly, like: "if you haven't ticked a box in X amount of time, move on". That helps a lot.
I also ran 96 sub-agents at a time. You can change this in your Codex config (or just ask Codex to change it).
This got me far better long-horizon performance than anything else I tried. I'll be sharing more in the coming days!
Derya Unutmaz is an immunologist, so the subject of the video is his own field.
I am super excited to share this educational video that I had GPT-6 Astra create from a single prompt: “Create a 5 minute educational video about T cells,” cells that I had devoted most of my life studying!
I also had Astra to use the Remotion plugin for the video generation.
GPT-6 Astra recreated the Palace of Fine arts in Blender.
This is favorite building in San Francisco because it was built for the World's Fair in 1914 where the steam locomotive and telephone were showed off. It was a time when technology gave us all a deep sense of optimism for the future.
"Hey Astra, make me a Mac app. It should render a 3D iPod that you'll build in Blender, then using the original iPod UI and interactions I want to be able to visualize all my Codex threads on it."
15 minutes later: Boom.
What's even in this model? What time we're living in!??
KiCad is the open-source tool electronics engineers lay out circuit boards in.
GPT-6 Astra doing PCB layout in KiCad 🤯🤯
Two models rather than one: the scene was built with Fable 5.1 and Astra together.
Built a villa scene in Blender with Fable 5.1 and GPT-6 Astra
This is what it built
Astra is a monster at 3D, it one shotted this model of @ChelseaFC's stadium, Stamford Bridge.
I can't wait to see the games and models you all create with this model.
GPT-6 Astra just vibe-coded the Oval Office in 3D.
We described the set design > GPT-6 Astra generated the scene code > Higgsfield built the location model in Blender and rendered it with Cycles.
The whole pipeline ran end-to-end on Higgsfield Supercomputer.
BREAKING:
GPT-6 Astra absolutely crushes Tiny Computer Bench™️, by finally hacking in to this dumb little toy computer I bought off Amazon
Astra's understanding of 3D assets and spacial awareness is beyond anything else.
Matthew Berman, of Forward Future. Thirteen minutes, and the one here that is a walkthrough rather than a demo.
GPT-6 (ASTRA) FULL BREAKDOWN 👇
We're now in a world of prompt-to-playable games.
I didn't think this would happen so soon. This game took 2 prompts and is actually fun the play.
Fall guys clone.
GPT-6 Astra is a beast. Give it a Zillow listing. It can 3D model the house based on the listing photos and create a cool promotion video.
The video was just created in one shot and there are still some wrong details. But I am sure it will be much better if I ask it to polish further.
Astra (GPT-6) is a full-stack developer that can finish coding work, then verify output, then mark linear tickets as done using your own hardware
It's so over
Nader Dabit is at Cognition, which makes Devin.
GPT-6 Astra is coming to Devin.
We're giving away 50 free Devin Max Plans ($10,000 in value) for anyone wanting to try it!
Reply below with what you you're building (or want to build). I'll notify winners in 24 hours. ⚡
GPT-6 Astra built this iOS app in 13m 3s using my AppCreator skill.
I want to see my weekly mileage, not averages. Apple Health app doesn't make it easy.
So I gave this prompt to Astra, and this is the result.
No other model has made it work like this from one prompt.
@OpenAI @OpenAIDevs
Max Weinbach, of Creative Strategies. The thing he describes is live at the link, so this is one of the few Astra demos you can open and use rather than watch.
Another fun demo of Astra, I realized like 3.5 hours ago I didn't have a cool enough demo
In 75 minutes, I gave it the same simulate macOS 27 prompt. It's BY FAR the best output I've seen. If you log in, it also has cloud sync and working apps
Astra is very good at 3D modeling, and I can't wait for all of you to experience it, for now here is a little walkthrough on how I built the demo house for our launch blog post. From a Blender scene to a Unreal Engine 5 walkable experience. 🧵
Pietro Schirano, of MagicPath, had early access. This is the first of six tests he posted.
I had early access to GPT-6. This model will completely shatter your understanding of what's possible, and it will start a new era of creativity.
It's hard to explain how big of a jump this is, so I'll share my tests.
1/6 Made this 3D model and animation in code from an image.