New experiment: json-render + jev
The future Generative UI is instant
Your components, your actions, your design system
Rendered in milliseconds
Chris Tate, of Vercel, on json-render with Jev deciding the tree: generative UI rendered in milliseconds from your own components and design system. Guillermo Rauch's reply was that Jev generative UI had been achieved externally.
New experiment: json-render + jev
The future Generative UI is instant
Your components, your actions, your design system
Rendered in milliseconds
Andre Landgraf's showcase of the yes/no gate, several worked examples at the link.
Ok, jev is really cool. So many great use cases where a fast and accurate yes/no gate can deliver meaningful performance gains.
Played around and built some showcase examples here →
Vipul Sharma's Minecraft agents ask Jev whether to fight or run, from what the agent can see, the mob count, its weapon and its health; one broke off mid-fight as the odds turned.
I hooked up Jev by @typesafeai to a few agents on my Minecraft world. Look at how Jev decides when they should fight and when they should run away.
Jev rates the odds from what the agent can see, mob count, weapon, how hurt it is, and runs away when they are bad. One broke off mid-fight as its odds turned.
Mahmoud's simulation of fifteen autonomous drones through an asteroid field, Jev deciding for each in under 300 ms, all fifteen arriving.
Jev can control a swarm of 15 autonomous drones in real time!
I built a simulation to test it navigating an asteroid field:
• Decision latency: < 300ms
• Survival rate: 100% (all 15 reached the destination)
Built with @typesafeai by @CompleteSkeptic