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Product design & UX basics
Make it obvious, not clever.
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Showing 6 of 18 questions. Clear filters
What are the psychology 'laws' behind good UX?
A handful do most of the work: Hick's Law (fewer choices, faster decisions), Fitts's Law (make important targets big and close), and Jakob's Law (u...
My onboarding has too many steps and people drop off before they see value. How do I cut it down?
Every screen before the user's first "aha" moment is a place to lose them, so the goal is to get to value in as few taps as possible, not to collec...
Should I just copy the UI patterns of apps my users already use, or does that make my product forgettable?
Copy the patterns, not the personality. Familiar navigation, familiar checkout, familiar sign-in means users spend zero effort learning your mechan...
How much should I invest in design polish for an MVP versus just shipping something functional?
Polish the parts users touch to judge whether to trust you, and leave the rest rough. Your landing page, sign-up, and the core flow deserve care be...
As a solo technical founder, when is it worth hiring a designer versus using a template or design system?
For most early products a good component library gets you 90 percent of the way, so hire a designer when the missing 10 percent actually blocks gro...
How do I turn vague feedback like "the app feels clunky" into specific design changes I can actually make?
"Clunky" is a symptom, so your job is to find the moment that produced it. Ask the person to walk you through exactly when they felt it, watch them...
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