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Product design & UX basics

Make it obvious, not clever.

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I'm not a designer, how do I make my product not look terrible? You don't need taste, you need a few rules. Use generous whitespace, a single accent color, limited font sizes, and clear hierarchy through size an... Beginner 18 resources → What are the core UX principles every founder should know? Make it obvious, not clever: match the user's mental model, show system status, prevent errors, and keep things consistent, Nielsen's 10 heuristics... Beginner 20 resources → How do I know if my product is confusing to users? Watch five real people try to use it without your help, you'll spot more problems in an afternoon than in a month of guessing. Cheap, frequent usab... Beginner 17 resources → Should I learn Figma, and how much design do I really need? Learn just enough Figma to wireframe screens and click through a flow before you build, Figma's own free learning hub gets you there fast. You don'... Beginner 19 resources → Why does good design actually matter for an early-stage startup? Because design is how users decide whether to trust you in the first three seconds, and confusion kills conversion faster than any missing feature.... Beginner 19 resources → What are the psychology 'laws' behind good UX? A handful do most of the work: Hick's Law (fewer choices, faster decisions), Fitts's Law (make important targets big and close), and Jakob's Law (u... Intermediate 19 resources → How do I design for users in India who are on cheap Android phones and slow, patchy internet? Design for the phone your user actually holds, not the one on your desk. That means tiny app size, screens that survive a dropped connection, offli... Advanced 19 resources → What are the most common design mistakes that make an early product feel amateur, and how do I avoid them? The tells are usually spacing and consistency, not talent: cramped padding, five different button styles, mismatched fonts, and text jammed against... Beginner 20 resources → As a solo technical founder, when is it worth hiring a designer versus using a template or design system? For most early products a good component library gets you 90 percent of the way, so hire a designer when the missing 10 percent actually blocks gro... Intermediate 20 resources →
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