Build the product

Ship an MVP, work with builders, and iterate toward something people use.

What founders use for build the product, ranked by how many answers lean on it.

  1. The essay that explains why one badly-placed meeting can destroy a founder's entire day of building, and what to do about it.... paulgraham.com Article · short Maker's Schedule, Manager's Schedule Paul Graham In 3 answers
  2. This is the canonical warning against throwing away working code and rebuilding from scratch, told through Netscape's rewrite... Joel on Software Essay · ~10 min read Things You Should Never Do, Part I Joel Spolsky In 3 answers
  3. Most migration writing is either no-code hype or agency sales pitches. This one gives you an actual checklist to run before you... AlterSquare Essay When to Migrate Off Bubble (or Any No-Code Tool): The Decision Framework Huzefa Motiwala In 3 answers
  4. This is the canonical explanation of what a reviewer actually means when they flag your inherited code as risky. Fowler frames... martinfowler.com Essay · About a 10 minute read Technical Debt Martin Fowler In 3 answers
  5. This is the short, practical manual for actually doing a test yourself, no training required. Krug walks you through running a... Steve Krug (New Riders) Book · About 168 pages Rocket Surgery Made Easy: The Do-It-Yourself Guide to Finding and Fixing Usability Problems Steve Krug In 3 answers
  6. This is the one principle that answers your worry head on: users spend most of their time on other apps, so they expect yours... Laws of UX Essay · 5 min read Jakob's Law Jon Yablonski (principle by Jakob Nielsen) In 3 answers
  7. The canonical fake-door test, told by the founder who ran it. Buffer started as a two-page site: one page pitched the tool, a... Buffer Article · ~10 min read Idea to Paying Customers in 7 Weeks: How We Did It Joel Gascoigne In 3 answers
  8. If you are selling to companies rather than consumers, this is the specific playbook. Four concrete ways founders got signal... Lenny's Newsletter Article · ~12 min read How to Validate Your B2B Startup Idea Lenny Rachitsky In 3 answers
  9. The idea that started the lean movement, from the person who coined it. No business plan survives first contact with customers,... steveblank.com Article · ~8 min read Get Out of the Building Steve Blank In 3 answers
  10. Savoia, who led early Google AdWords, argues most ideas fail because nobody wanted them, and teaches pretotyping: cheap... Alberto Savoia Book · ~250 pages The Right It: Why So Many Ideas Fail and How to Make Sure Yours Succeed Alberto Savoia In 3 answers
  11. A short, free primer straight from the person who coined the term, useful when someone on your team thinks an MVP just means a... Lean Startup Co. Article · ~8 min read What Is an MVP? Eric Ries Explains Eric Ries In 3 answers
  12. Cagan draws a sharp line that saves founders real pain: the thing you use to test a hypothesis is an experiment, not a product... Silicon Valley Product Group Essay · 6 min read Minimum Viable Product Marty Cagan In 3 answers
  13. A clear, jargon-free explainer that corrects the most common misuse of the term, where teams ship a broken product and call it... Nielsen Norman Group Article · 8 min read Minimum Viable Product (MVP): Definition Sara Paul In 3 answers
  14. Beck, a foundational voice in software, adds useful nuance about what minimal really means and why teams so often get it wrong.... Tidy First (Kent Beck) Essay · ~1,000 words Minimum Viable Product Revisited Kent Beck In 3 answers
  15. This gives you the sharpest rule for the build versus buy call: if it is a core business function, build it yourself, and if it... Joel on Software Essay · 10 min read In Defense of Not-Invented-Here Syndrome Joel Spolsky In 3 answers
  16. This is the canonical case for building less, and its chapters Build Less and Underdo Your Competition speak straight to your... 37signals Book · Short book, readable online Getting Real Jason Fried and David Heinemeier Hansson In 3 answers
  17. This one line from LinkedIn's co founder is the mindset that makes buying infrastructure feel safe: the first version is meant... Reid Hoffman (X) Thread · 1 min If you're not embarrassed by the first version of your product, you've launched too late Reid Hoffman In 3 answers
  18. Concrete, field-tested advice on deciding which debt to pay and how to justify it. Orosz and Franco share practical rules of... The Pragmatic Engineer Article · 20 min read Paying down tech debt Gergely Orosz and Lou Franco In 3 answers
  19. A clear, tool by tool guide to turning an idea into a working prototype in minutes, aimed at people who do not code. It sorts... Lenny's Newsletter Article · 25 min read A guide to AI prototyping for product managers Colin Matthews In 3 answers
  20. Erik Kennedy writes for engineers and founders who were never taught design, and his rules are unusually memorable (light comes... Learn UI Design (Erik Kennedy) Essay · 25 min read 7 Rules for Creating Gorgeous UI Erik D. Kennedy In 3 answers
  21. The classic that gives non, designers four principles they will use forever: contrast, repetition, alignment, and proximity.... Robin Williams (Peachpit) Book · 240 pages The Non-Designer's Design Book Robin Williams In 3 answers
  22. Facebook's former head of product design on what separates good design from decoration, which reframes polish as clarity and... The Year of the Looking Glass (Julie Zhuo) Essay · 8 min read Good Design Julie Zhuo In 3 answers
  23. Levels built profitable products almost entirely by himself, and this handbook is his blunt account of how a solo maker ships,... readmake.com Book · Digital handbook MAKE: The Indie Maker Blueprint Pieter Levels In 3 answers
  24. A simple, repeatable four-step method for making hiring decisions instead of going on gut feel, which is where costly mis-hires... Geoff Smart and Randy Street Book · Book, around 200 pages Who: The A Method for Hiring Geoff Smart and Randy Street In 3 answers

Show the next 24

The questions

Building your MVP 18

Build the smallest thing that tests the biggest risk.

No-code & low-code building 18

Ship a product without writing code.

Finding & working with developers 18

Get it built when you can't build it yourself.

Product design & UX basics 18

Make it obvious, not clever.

Shipping, iterating & roadmap 18

Ship weekly, learn constantly, prioritise ruthlessly.

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